cVec3 @getOrigin();
cVec3 @origin = target.getOrigin();
if ( ( G_PointContents( @origin ) & CONTENTS_NODROP ) == 0 )
...
cVec3 @getOrigin();
cVec3 @origin = target.getOrigin();
if ( ( G_PointContents( @origin ) & CONTENTS_NODROP ) == 0 )
...
int G_PointContents( cVec3 &origin )
int G_PointContents( cVec3 @origin )
int G_PointContents( cVec3 @+ origin )
AngelCode.com - game development and more - Reference DB - game developer references
AngelScript - free scripting library - BMFont - free bitmap font generator - Tower - free puzzle game
void angleVectors (cVec3 @+, cVec3 @+, cVec3 @+))
cVec3 in, fwd, up;...in.angleVectors (fwd, null, up))
AngelCode.com - game development and more - Reference DB - game developer references
AngelScript - free scripting library - BMFont - free bitmap font generator - Tower - free puzzle game
AngelCode.com - game development and more - Reference DB - game developer references
AngelScript - free scripting library - BMFont - free bitmap font generator - Tower - free puzzle game