Game Disecting
Hmmm, bit of an odd question im sure, ... but
Ive been playing around with perfhud lately, and experimenting with how my engine is rendering, specifically the GPU and CPU timings, and how draw calls affect frame rate. But what id really like to see, is a how real games are being rendered and the size of their draw calls, state buckets etc.
I know that i wont be able to do this with Perfhud due to the adapter compilation issue. But does anybody know of any infomation i can have a look at that shows how the latest and greatest games are being rendered?
They seem to be rendering a vast amount of data at a very fast framerate when you consider all the other aspects of the game that are also going on at the same time.
Being able to see the render steps of commercial games would be very interesting. I have very little faith in this request, but thougth id throw it out there incase someone has some interesting links. :)
Quote: They seem to be rendering a vast amount of data at a very fast framerate
Well you can find out how to do that by reading all kinda of online papers or books. Visit nvidia/ati websites. Looking at how many draw calls they make or how many state changes, is not going to help you or give you useful information. What you want to know is HOW they are getting there. And its not like these are secrets the companies own, they are published topics all over.
NBA2K, Madden, Maneater, Killing Floor, Sims
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