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Can Bitmap Font Generator create fonts using the same height?

Started by March 01, 2009 06:16 AM
3 comments, last by riruilo 15 years, 9 months ago
Hi dudes! Can Bitmap Font Generator create fonts using the same height, instead of variable height? Thanks a lot.
I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhauser gate. All those moments will be lost in time, like tears in rain. Time to die.
Do you mean same height for all characters in the output texture?

This is not supported currently, but I've plans to add it. It will obviously take up more texture space, but can be useful for applying post effects.

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AngelScript - free scripting library - BMFont - free bitmap font generator - Tower - free puzzle game

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Quote: Original post by WitchLord
Do you mean same height for all characters in the output texture?

This is not supported currently, but I've plans to add it. It will obviously take up more texture space, but can be useful for applying post effects.




Yes, that is!

I ask you this question because if different chars have different height, then I have to align horizontally them. However, if they have the same height, this alignnement is not necessary. Do you understand me?

THis is important for me as I want a fast development.
I'm going to buy this program because I really need that feature
http://hexforge.com/fontrast.shtml
However I think your program is better and shadows and from far better than this program, but I do need constant height.

BTW: If you add this feature, I can donate to you right now 10 bucks :)

Thanks a lot for your help and program.
I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhauser gate. All those moments will be lost in time, like tears in rain. Time to die.
Are you writing the font renderer yourself? If you are, then really recommend you add support for non-constant height, because you'll have practically no performance impact, and you're going to get better visual quality, due to being able to pack larger font into the same texture space.

However, if you're not writing the font renderer yourself, then I can see your dilemma. May I ask where you're going to use the font.

I will add support for constant height in BMFont, however I can't make any promises as to when this will be available.

AngelCode.com - game development and more - Reference DB - game developer references
AngelScript - free scripting library - BMFont - free bitmap font generator - Tower - free puzzle game

Quote: Original post by WitchLord
Are you writing the font renderer yourself? If you are, then really recommend you add support for non-constant height, because you'll have practically no performance impact, and you're going to get better visual quality, due to being able to pack larger font into the same texture space.

However, if you're not writing the font renderer yourself, then I can see your dilemma. May I ask where you're going to use the font.

I will add support for constant height in BMFont, however I can't make any promises as to when this will be available.


Hi! Thanks for reply.

No, I'm not the author of that program.

I'm just doing a small game and my rasterized font classes in order to draw a string, just renders all textures portions incrementing the X, so I need all of them with the same height.

I only want that feature to write less code lines, no more. I guess if I use your program I also should change the Y every time a render a char.

Thanks.

I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhauser gate. All those moments will be lost in time, like tears in rain. Time to die.

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