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Physics system stumping AI

Started by February 22, 2009 12:07 AM
9 comments, last by wodinoneeye 15 years, 8 months ago
It gets even more fun when you have to have the AI decide on a course
of action when considering the other ships possible movements (assuming
known capabilities - worse if there are uncertainties). Depending on things like
weapon boresites/ranges and missile capabilities (accel/min turning curves) to decide where you should put the ship along the decided path to maximize your abilities and minimize the enemy's. Calculations of risk can effect whether a more 'versatile' course is taken which can be adjusted along the way to compensate for the enemy's decisions/actions OR a hazzardous path to maximize effectiveness (which is sometimes needed for the goal).

Adding multiple enemies and possibly multiple friendly ships increases the complexity of the problem.

Having obscured/delayed situational information (uncertainty) will make the problem yet more complex.


As usual the basic action logic (even real physics) becomes the simplest part of the program compared to deciding what actions to take.
--------------------------------------------[size="1"]Ratings are Opinion, not Fact

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