Advertisement

Require sample game design documents

Started by February 17, 2009 10:12 AM
5 comments, last by adityav89 16 years ago
Hi to all, Can anyone suggest me a few websites wherein i can find some game design documents OR give me an idea of what it must contain, i require it to prepare a document for my upcoming game that i am submitting as a project. So i would like to see some sample game design documents. and also is it similar to the documents prepared in other software engg.?
Typically a game design document has nothing to do with the software engineering side; it's purely a description of the rules of gameplay and how they form a complete game experience. Implementation design documents are a totally separate beast; but for games the implementation docs pretty much look like those for any other type of software.


I'm going to kick this over to the Game Design forum, where you should hopefully get more answers for what you're looking for [smile]

Wielder of the Sacred Wands
[Work - ArenaNet] [Epoch Language] [Scribblings]

Advertisement
Example design doc
SDBradley
CGP
"A person who won't read has no advantage over one who can't read." ~Mark Twain
The link that IronGryphon provided is pretty good, though it contains details that in my experience don't go into the GDD.

* Cut Scene / Dialog Scripts are typically an entirely other documents
* Level designs / maps are typically outside of the GDD, depending on the scope of the game
* The Technical, Game Art, Additional Software, and Management sections aren't things that I've seen go into a GDD. The Technical and Additional Software sections would be part of the Technical Design Document that the Lead Programmer or Technical Director assembles, the Game Art is handled by the Art Director or Lead Artist in an Art Design Document, and the Management stuff is handled purely by the Producer.

Other than that, it looks like a reasonable outline. Of course, no outline fits to a "T" for any project, so things will wind up being re-arranged a bit based on team feedback and logical flow of details for your game.


laziness is the foundation of efficiency | www.AdrianWalker.info | Adventures in Game Production | @zer0wolf - Twitter
Although it has been pulled down now, the Grim Fandango Design Document was released to the public a few months ago. With a bit of searching you may dig up a copy of it.
Another thread was recently posted, asking exactly the same question. See "design document examples" in the Game Design forum.

-- Tom Sloper -- sloperama.com

Advertisement
ok thanks for the posts people will check out all the stuff u gauys gave me and reply if i have any doubts

This topic is closed to new replies.

Advertisement