Quote:
Original post by WeirdoFu
For once I would like people to stop trying to anthropomorphasize everything and just dump the idea of making machines "human like." Though that won't be possible since humans are ego-centric beings that once thought the universe revolved around them. Well, I guess we haven't stopped thinking that either.
Wow... I guess that will make this panel I'm sitting on at GDC a little awkward, won't it?
Characters Welcome: Next Steps Towards Human AISpeaker: Robert Zubek (Senior Engineer, Zynga), Richard Evans (Senior AI Engineer, Electronic Arts), Dave Mark (President and Lead Designer, Intrinsic Algorithm), Daniel Kline (Lead Game Engineer, Crystal Dynamics), Phil Carlisle (Game Programmer and Researcher/Lecturer, University of Bolton), Borut Pfeifer (Lead AI Programmer, Electronic Arts)
Date/Time: Monday (March 23, 2009) 5:15pm — 6:00pm
Location (room): Room 2018, West Hall
Track: AI Summit
Format: 45-minute Panel
Experience Level: All
Session DescriptionAI characters can be beautifully modeled and animated, but their behavior rarely matches their life-like appearance. How can we advance the current state of the art, to make our characters seem more believable? What kinds of human behaviors are still missing in our AI, how can we implement them, and what challenges stand in the way? This session will discuss practical approaches to pushing the boundaries of character AI, past successes and ideas for the future, with an experienced panel representing a wide range of perspectives and games.