texture atlas - script for 3dsmax
Hi,
recently I wrote a little script for 3D Studio Max 9, TexAtlasGen, which generates texture atlasses out of selected meshes (and their materials, of course). Especially the modeling with those big textures seemed too complicated / time consuming to me, so invested some time in this.
I wonder if this could be useful for somebody - would be happy about that!
Regards,
Friedrich, 3d-io
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