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Original post by Derakon
This is a bit off the subject, but you mentioned in passing that you were considering "Making the movement optional (default no gravity and you stop when you stop thrusting)". One way to read this is that you don't intend for your ship movement to be inertial (i.e. ships that do not thrust eventually stop regardless of where they are). I'd like to strongly suggest you not do that, since in my opinion it'll really ruins immersion. Moreover, it makes it really hard to conduct combat with any ships that have forward-facing fixed guns, since you have to be flying into your opponent to shoot at them (in contrast, inertial ships can fly to the side of their opponents, then turn to face them and shoot as they drift by).
Absolutely...
For example.. Some of the sequences in BSG really show this well...
To be able to zoom off after a ship, fly parallel with it, and then turn and blast the crap out of it from the side is awesome..
The only problem with this is people learning the control system... and switching between them.
One idea I had was to have different drive systems, which work in different ways.
At the moment I have three..
One which is attitude jets for maneuvering. (a la real space flight.)
And another which is constantly thrusting from the back so your direction changes where you look / fly towards. (Elite.)
And finally a hybrid harrier jump jet style system for atmosphere approach. As you slow the thrust angles more downwards.. (Sort of like Virus - if anyone remembers that?)
Tweaking these to be playable is the problem...