Quote:You want to pay a monthly fee so you can stand around in town all the time and just make endless amounts of items, or decorate a house, instead of experiencing the game as it was meant to be played? You basically want to play as an NPC? |
Staying away from dungeon crawls is not "playing as an NPC". The best MMOG times I had were spent playing Ultima Online in it's beginnings, trading horses and other mounts. For me that meant countless hours standing in front of the city bank, selling animals, the only breaks being those when I went to the forest to tame more animals. But it also meant interacting with players, chatting, being a hunter and a merchant. Rest assured, it was plenty of fun - otherwise I would've stopped playing it.
As far as housing is concerned: Of course, each and every house owner had the same items available (some were rare and very hard to get, though), and most of the houses had NPC merchants placed on their front porch, but that didn't mean they weren't unique in one way or the other...people actually invested quite some time decorating them, and they served as a place for crafting, guild events etc. You could actually go over to some friends place and find them doing work, preparing for visiting a dungeon or just having some friends over, chatting.
One fella even made his house a public tavern and had regular customers visiting every evening, me among those. This went so far that Origins community managers let us do server wide events for players - now imagine that doing in todays MMOGs...