How can you detect if a key is pressed when the window isn't active?
Long story short, I''m trying to put togather a little macro program...
Well, incase you can''t guess, a macro program just plain doesn''t work when you can''t use the macros while other programs are the active ones.
IE if im playing a game, and I hit the macro, nothing happens since the macro program is runing in the background, and the keypress was only sent to the game...
So how do I detect key presses no matter what program is the active one?
Someone told me that it is POSSIBLE to do it with the Win32 API... so does anyone know? I can''t use DInput (Dev-C++ refuses to work with DX)...
Any help would be greatly apreciated :-)
Not sure if I can help but I make a program that read if the insert key in the num pad is push and if is push he emulate the key pause. I use the program on Half-life and is work but if i emulate a other key Half-life think is the pause key. I think that because Half-life use direct input but I am not sure.
So to see if a key is pressed I use GetAsyncKeyState command and you need i think Winuser.h. You can find all the info at this address:
http://msdn.microsoft.com/library/default.asp?url=/library/en-us/winui/hh/winui/keybinpt_1x0l.asp
I make my program in c++ builder and put a timer to check if a key is pressed
PS: sorry for my poor english
So to see if a key is pressed I use GetAsyncKeyState command and you need i think Winuser.h. You can find all the info at this address:
http://msdn.microsoft.com/library/default.asp?url=/library/en-us/winui/hh/winui/keybinpt_1x0l.asp
I make my program in c++ builder and put a timer to check if a key is pressed
PS: sorry for my poor english
October 01, 2001 06:17 AM
Hi. Create a timer and call GetAsyncKeyState in the timerprocedure.
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