quote:
Original post by penetrator
i enabled the extension with:
#define GL_MULTISAMPLE_ARB 0x809D
and used a
glEnable(GL_MULTISAMPLE_ARB);
but anti-aliasning is always off: am i doing something wrong ?
well.. actually - yes.
You cannot "enable" extension just by defining some constant.
If your 3D board has no such extension, glEnable(GL_MULTISAMPLE_ARB) will do nothing.
btw,
only GeForce3 supports GL_ARB_multisample
(well, we're tolking about consummer-level cards, not Wildcats..).
and you have to choose pixel format with multisample buffer.
Edited by - Serge K on June 30, 2001 8:16:04 PM