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lesson 13 - opengl text, antialiased

Started by January 22, 2009 12:33 PM
0 comments, last by lc_overlord 15 years, 9 months ago
hi there, the tutorial from lesson 13 helped me much, finally i can use text in opengl very simple. but i don't know how you can get the text antialiased. in the tutorial, it looks very simple by putting the quality parameter to ANTIALIASED_QUALITY. but there is no AA :( even in the sample program without modifying anything, the text is non-AA.. what am i doing wrong, or have i forgotten something? it would be great if anyone could help me.. and that reminds me of a second question: is there a (simple) way to make the text outlined, surrounded with a border? i tried for myself a bit but got no good results.. any ideas? thanks, lacky
To get antialliased text you need either to use one of the antialising modes, or use glEnable( GL_POLYGON_SMOOTH ); it only affects the alpha value so you have to use a blending mode.

for outlines, look at lesson 37, it might give you some clues on how to fake it.
but the correct way is of cause to to have a real text renderer like in lesson 43.

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