It's possible that it is compiler settings, try to turn off all optimizations, and see if the problem goes away.
Try commenting out code from your application and script so that as little as possible remains that still reproduces the problem.
If you can come up with a single line script that reproduces the problem, then you can set a break point in as_callfunc_x86.cpp : CallSystemFunction. You ought to be able to determine what may be going wrong then.
Passing script objects as base pointers?
AngelCode.com - game development and more - Reference DB - game developer references
AngelScript - free scripting library - BMFont - free bitmap font generator - Tower - free puzzle game
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