Quote:I understand strategic thinking might not fit in your game, but I'm not sure why you think this kind of element would constitute fault/shame/punishment. Those are something I'd normally associate with excessive difficulty and/or fundamentally unfair things (like police in GTA spawning in physically impossible ways behind your back, but not in front of you).
Original post by Chocolate Milk
For my vision it would be counterproductive to let the player interfere with their dispatch via communication blocking. Although it certainly sounds fun as a player to engage in communication blocking for self preservation, I'd require the player to experience the intensity of dealing with the adds directly, either through evasion or combat, rather than reward him for preemptively neutralizing it. I wouldn't even want it as an optional playstyle because I can't let one playstyle turn my main focus of the game into an experience of fault/shame/punishment. Even so, the player who wishes to avoid combat would still find evasion to be as important of a tactic as combat.
When the enemy has weak spots like communication, their other difficulty could be made correspondingly higher. So depending on the difficulty tuning, you could have roughly the same amount of action, but more tension through another (orthogonal) type of challenge. If the player can just barely defeat five enemies straight up, it's hardly less intense when there are 20 enemies in total, and the player must make the right calls to avoid fighting 10 of them, to evade/delay/distract five, and beat the remaining five.
The strategic part need not always be calm pre-fight planning. Say you run into a squad of enemies you weren't expecting. Both sides open fire and take cover. Now do you take the risk of immediately rushing in and try to wipe them out before they can call for help / coordinate an attack / ... , or fight more carefully and whittle them down while accepting that more enemy might come, or do you try to break contact? And if you want to break contact, should you first try to take out their communications so they can't tell other enemies which direction you were last seen going?