Exporting Planets from Blender to fbx texture problem
Hi Evereyone
I am trying to create some planets in blender but i cant seem to export the texture/image for xna (.fbx)
I created a uv sphere then linked it to an object under shading (F5).
Under textures I clicked add new.
Then under the texture button (F6) I select texture type "Image" and loaded a square picture of Venus
Now under the materials button and map input i select "orco" and "sphe"
If I render the image it renders fine.
Problem is if i export it to autodesk (fbx) the sphere is exported but not my texture/image
Its an easy way to create a planet but it seems difficult to export
Thanks in advance
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