Advice anyone? need to know my first step..
It's unlikely that he will master a new language and a bunch of tools any time soon, as said anyone venturing in the gamedev scene should start slow, without unrealistic goals and with enough time and dedication as to actually advance on the field. be it a hobby or not.
to me, that game was an RPG - whether he wants a perfect clone, an approximation of style or something within the lines of XYZ doesn't really matter because it's not happening any time soon. focus should be put on real, achievable goals; always.
It's clear that the thread author knows this by now.
PS: "Learning C/C++ in order to make a game is a fools errand" good one, but that's just your own personal opinion. Perhaps it validates towards the C++ side, however you are not forced at gun-point to use templates and whatnot. It's the lack of proper leadership and commitment that will make you fail miserably; not the tool's fault. You could argue that it's of poor judgment to start in cpp, or in a BASIC variant for that matter --- but at the end, what really should be discussed is the end product and not the ways of making it. Perhaps it would give him great joy to code it in XYZ, perhaps not --- his decision.
Just please don't mislead people into thinking that "oh this is so hard, you are a fool if you go this way"... because for that specific person the path you actually chose may as well be the hardest and or least interesting.
thank you for the reply sir gyrthok, hehe, you really answered it nicely, and also to mr. gusso, but now, i'm kind of confused on what language to first learn, c++ or pyglet/python, i might have known that i would use diff. language depending on the game, but i thought i atleast should start learning a language that will be used to create the goal, nah, for now a dream game, so i can get used to its syntax while developing simple games for now.
so another question:
what language is best suited to use for my "dream" game? i'm sorry for asking too much, but since i'm here, i might as well ask away rather than regretting a bad decision later
so another question:
what language is best suited to use for my "dream" game? i'm sorry for asking too much, but since i'm here, i might as well ask away rather than regretting a bad decision later
Quote: what language is best suited to use for my "dream" game? i'm sorry for asking too much, but since i'm here, i might as well ask away rather than regretting a bad decision later.
Knowing one language will make learning another easier because they all have similar underlying principles. This is why its probably best to go with Python first because its easier to learn and use. Of course if you want to learn C++ first thats entirely up to you, both have their respective advantages and disadvantages.
In the end if your still uncertain try experimenting with both and see which one your more comfortable with.
GyrthokNeed an artist? Pixeljoint, Pixelation, PixelDam, DeviantArt, ConceptArt.org, GFXArtist, CGHub, CGTalk, Polycount, SteelDolphin, Game-Artist.net, Threedy.
ah, i understand, i will start learning python first then, thank you again for replying, i'll do my best, again, if there's any more advice, i'll gladly accept and consider!
Quote: Original post by gussoApologies if this is how my post came through, I don't mean to discourage one from ever learning C++. I started with C++, and after 8 years I would say that learning C++ has made me a much better programmer. However, it is significantly faster for me to write software in Python (a language which I have only used for 2 years), so I don't see a problem with recommending beginners to pick an easier language - preferably one newer and better-designed that C++.
Just please don't mislead people into thinking that "oh this is so hard, you are a fool if you go this way"...
Tristam MacDonald. Ex-BigTech Software Engineer. Future farmer. [https://trist.am]
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