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Digital 2D Art - where do I begin?

Started by November 10, 2008 03:48 PM
21 comments, last by Nik02 16 years, 1 month ago
Quote: Original post by Metallon
Speaking of tablets, when it comes to Intuos3, the size of the tablet is only for working space, right?

Larger tablets have slightly more resolution, but the resolution of even the smallest (Intuos3-comparable) tablets generally matches up to your display resolution. 5,080 lines per inch, for the Intuos3. That said, larger tablets can be unwieldy, especially if you lack sufficient desk space. Also, a difference in aspect ratio between your display and tablet may necessitate configuring only a sub-portion of the tablet surface as active (which, incidentally, is impossible on OS X with the current Wacom driver).

Quote: If I understand it correctly then I'll still be looking at the screen, so it'll be like using a mouse but... much much much better ^_^

It'll be like using a pen, except everything you draw or write shows up somewhere else.
Getting used to a tablet usually takes at most a couple of days, but after that its all natural.


Tabletsize, as I've noticed is very dependant on the preference of the user, I myself have access to any size I'd want, but I cannot see myself using anything bigger than A5.


And I have to second whoever said "blender", I use it professionally still up to this day :), and to add to that, most skills are portable so you can easily learn another application if your workplace demands it.
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Quote: Original post by eld

And I have to second whoever said "blender", I use it professionally still up to this day :), and to add to that, most skills are portable so you can easily learn another application if your workplace demands it.


Blender is getting more and more professional at each release (which occurs relatively often). I have used it in professional work for several years and I don't genuinely feel the need to switch back to 3D Studio Max, which I used before Blender but got frustrated with the upgrade licensing fees and little improvement between versions to match the price.

Max, Maya etc. do have more polished tools but the basic polygonal modeling and animation (the most common tools in interactive media workflow) are just as fast (if not faster) in Blender. If all goes well, the upcoming 2.5 release will be a tipping point in favor of Blender for many more artists.

Niko Suni

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