Quote:Original post by Way Walker I think the quote is just another way of expressing the idea that a game should be as hard as possible with the player still winning (an idea I've seen promoted a few times on this forum).
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Interesting Deus Ex example. It made me think about my experience with Thief. The first time I was goofing around (dropped a bottle of wine because I thought, from playing previous games, that it didn't matter) and had a guard come barreling down the hallway to investigate, I was hooked because it felt like I could really lose big. I'd have to play Deus Ex to be sure, but I think if the AI forgot about me I'd be sorely tempted to abuse it-- thus unraveling my own immersion.
Quote: I think the problem with the "blown out of the sky" scenario is mostly that there's no recovery. You get blasted once, and you're done. It doesn't matter if you were seeing a steady gain, or even just a net gain over time, you're done now. Sure, it may be fair in the sense that you had just as much chance of doing that to your opponent, but that doesn't make it more fun. |
But I wonder-- if there was some level of recovery, could you imagine still having a rule system that was so drastic that you chose not to defy it?
I was playing
Escape Velocity on strict mode where death is final unless you have an escape pod, in which case you lose your beautiful starship and start over with whatever cash you had and a lowly shuttle. After a few deaths, I noticed that I began to
fear certain regions of the game. (At one point I even caught myself reviewing a mission and saying "%$*&#! that! I'm not going north, there're pirates up there!"
The reason I relate this is that I usually have to work to stay immersed. I think stuff like hit boxes and pathfinding is never far away in my mind while I'm playing. So when a system is both brutal and fair grabs my attention because I know I'm not being coddled-- I beat it on my own merits as a player.
Of course, it's entirely subjective. I used to cry foul over the Lucas Arts space sim difficulty curve all the time, so go figure.