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Problem with primitives

Started by June 13, 2001 03:59 PM
0 comments, last by Adamss 23 years, 8 months ago
Heyya, I''ve a big problem: every time I zoom out my cube I can see back face of it. It''s horribly annoying. Firstly I can see strange triangles on edges of front face (with color of thats back face), secondly I see whole back face. I don''t know how to get rid of that. Please help! I tried to use glDisable(GL_DEPTH_TEST) (disable Z-Buffering), but then I can see only back face, not front . Maybe antialiasing will do the work? HELP! PS. Sorry for my english
Farewell and cya next time....
The easy solution is to enable back face culling but the program seems to use the depth buffer in a bad way. Try to adjust the near and far values for the Z-buffer.

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