All Content
Blogs
Forums
News
Tutorials
Log In
Sign Up
Login
Username / Email
Password
Remember me
Forgot password?
Login
or
Don't have a GameDev.net account?
Sign up
Forgot your password?
Email Address
Reset Password
Please contact us if you have any trouble resetting your password.
Home
Blogs
Forums
News
Portfolios
Projects
Tutorials
29
users logged in
Proud partner of GDC 2025
New?
Learn about game development
.
Before posting, review our
community guidelines
.
Support GameDev.net with a monthly
GDNet+ subscription
!
Follow Us
Chat in the
GameDev.net Discord!
Back to Everything Unix
Advertisement
Linux C++ Makefile
Everything Unix
Technical
Started by
pinkyandthebrain
October 05, 2008 10:13 AM
10
comments, last by
xZekex
16 years, 2 months ago
Prev
1
2
(current)
pinkyandthebrain
Author
122
October 07, 2008 08:18 AM
Perfect. Libtoolize + autoreconf did the trick.
Cancel
Save
xZekex
100
October 09, 2008 06:49 PM
Have you though of using cmake?
Cancel
Save
Prev
1
2
(current)
This topic is closed to new replies.
Advertisement
Popular Topics
Does it matter how many vertex buffers you have in a scene?
Graphics and GPU Programming
sorting algorithm
For Beginners
drawing lines in SDL
For Beginners
Cubemap Sampling Artifacts
Graphics and GPU Programming
Game engine architecture. Are cameras considered a tool or scene object?
General and Gameplay Programming
OpenGL path tracer in C++
Math and Physics
Advertisement
Recommended Tutorials
Unity Addressables Pooling: Jump In!
General and Gameplay Programming
Matrix Inversion using LU Decomposition
Math and Physics
Autodesk Maya 2013 Review
Visual Arts
Adobe Releases Creative Suite 5.5
Visual Arts
How to Write a Simple Maya Model Exporter
Engines and Middleware
Advertisement
Reticulating splines
About GameDev.net
Community Guidelines
Terms of Service
Privacy Policy
Contact Us
Copyright (c) 1999-2025 GameDev.net, LLC
Back to Top