BMFont font size
Thinking about it, the difference is probably that the font size in BMFont is given in pixels, whereas in the other programs it's given in points, where the size of a point depends on the selected resolution. I don't remember the default ratio between point and pixel size, but it is probably about three quarters, like the size difference you noticed.
Regards,
Andreas
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http://groups.google.com/group/microsoft.public.win32.programmer.gdi/browse_thread/thread/397b21d269cf116f
When defining a font size in points you get different results depending on the display settings. The size of a point is 1/72 inches, and the display settings gives the resolution or the number of dots per inch (default seems to be 96 DPI).
Using this information a font of size 72 points would equal a size of 96 in pixels. Which just happens to match exactly with the ratio of three quarters you noted.
I think I'll add a bit of info on this in the documentation for BMFont for the next version. Thanks for bringing up this subject, it's always good when I get to learn something new.
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(Edit: your second post wasn't there when I typed this up. :) )
If you mean to use this to have CreateFont match the value against the character height rather than the cell height, then I don't think a negative height would be the answer, but rather a separate checkbox for setting the mode.
AngelCode.com - game development and more - Reference DB - game developer references
AngelScript - free scripting library - BMFont - free bitmap font generator - Tower - free puzzle game
AngelCode.com - game development and more - Reference DB - game developer references
AngelScript - free scripting library - BMFont - free bitmap font generator - Tower - free puzzle game
Let me know if you find any problems with it.
AngelCode.com - game development and more - Reference DB - game developer references
AngelScript - free scripting library - BMFont - free bitmap font generator - Tower - free puzzle game