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Original post by Zouflain
A game focused more on pretending you are a character. Dungeons and Dragons by comparison to starcraft. Player on player interaction as opposed to hard coded scripts. In other words, a game whose only reward mechanism is the fun of roleplaying, no cookies for playing for a long time, or playing particularly well.
That sounds like something a team would put on the board before they begin planning. What does the player do? What interactive actions do they have, to role play?
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In short, a chatroom.
I take it this wouldn't make a fun single player game?
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No, casual players would prefer any situation where they can be very successful without very much work, and minimal setbacks (which mean more work).
So then they just don't like to be challenged?
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The depth of gameplay doesn't matter, so long as it isn't perceived as work.
Well, see, I would personally perceive pure chatting (to reach any objective) as work. Does that throw the pure role playing game into the hardcore category?
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Remember that certain players cannot be driven towards interest, no matter how appealing.
Who says they need to be driven? I'm referring to players who are already interested in the subject matter and interaction type.
For example, I enjoy creativity and destruction, and dislike chatting. I would browse a role playing chat game, casually. I wouldn't be interested in the details. Then I would dive head first into Gears of War or Civilization. Someone else might browse GOW and CIV, then dive head first into the chat game. Which of us are hardcore?
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If someone lives in China, for instance, they are constrained to something like 2 continuous hours before being forced off (or, this was proposed. I am not sure of the law).
This has been covered. No game should require players to invest large amounts of continuous time. They should be able to stop and resume. The time needed to wait to stop playing without losing progress should be around 5-10 minutes, not two hours.
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The rest of the statement doesn't make sense with regard to the definition I've presented for casual player. If you mean some other meaning of casual player, I can't see how we can discuss the two together.
I was going with the assumption that you would link casual gaming to less complicated depth. Most people do. Instead, you seem to have linked it to "work", which makes very little sense to me.