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Large Scale Problem

Started by June 11, 2001 02:13 PM
2 comments, last by Zerosignull 23 years, 8 months ago
HI, I changed the scale of my 3d engine form 1 / unit (a unit being a square on squared paper) to 64 /unit, to bring it up to the same scale(i think) as quake1-2-3. now the problem us, now some graphics are displayed in front of graphics, that should apear closer IE like when u turn the depth buffer off, but ive checked to c if i''ve disabled the depth test but i havent. Does ne one have ne idea of whats going on?? thnx for ne light u can shed on the situation ... ~prevail by daring to fail~
Are the full polys drawn in front of other ones or can you only see parts of a polygon through another one?

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IT''s probably due to inacuraccy in the depth buffer. If you used gluPerspective, did you scale the clipping planes too?
Chess is played by three people. Two people play the game; the third provides moral support for the pawns. The object of the game is to kill your opponent by flinging captured pieces at his head. Since the only piece that can be killed is a pawn, the two armies agree to meet in a pawn-infested area (or even a pawn shop) and kill as many pawns as possible in the crossfire. If the game goes on for an hour, one player may legally attempt to gouge out the other player's eyes with his King.
parts of polys are drawn infront of other polys

~prevail by daring to fail~

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