Rate my 3d Models
Thanks I'll try that. Hopefully, I will get a lot better and you'll see my buildings in the game my team and I are making. The wire frame makes it extrermely hard for you to be able to see what's what. I could make post the flat frame.
*yup. yup.*
Quote: Original post by ChaosDreamer
Thanks I'll try that. Hopefully, I will get a lot better and you'll see my buildings in the game my team and I are making. The wire frame makes it extrermely hard for you to be able to see what's what. I could make post the flat frame.
These might help a bit with your buildings: http://house-blueprints.net/
There's a strong reason why people keeping asking for wireframe versions - it really helps us to see how you built the model. We can give a lot more feedback and advice if we can see the wireframe.
"The right, man, in the wrong, place, can make all the dif-fer-rence in the world..." - GMan, Half-Life 2
A blog of my SEGA Megadrive development adventures: http://www.bigevilcorporation.co.uk
3d art in general is a delicate balance; equal parts art and technical skill. Especially with games you need to be focusing alot of you attention to make sure that your set-ups are ideal for engine rendering and animation.
Thats why we ask for the wireframe, we want to see how you use your polygons, we want to help you by doing just as much commenting on the technical direction of the piece as the artistic direction, as they are both equally important.
Thats why we ask for the wireframe, we want to see how you use your polygons, we want to help you by doing just as much commenting on the technical direction of the piece as the artistic direction, as they are both equally important.
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