[deleted]
I really like the punk-style clothing, and a lot of the faces show a lot of personality. :) Only piece of clothing I'm not completely sure about is the guy who has the superhero-ish cape with the sash across the chest. Could be fine if this guy is a humorous character, might not quite work if he's supposed to be totally serious.
This one pic I think the girl's head seems too big compared to her body:
gdnet (13)
This one pic I think the girl's head seems too big compared to her body:
gdnet (13)
I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.
The art is fine, but I'm more concerned about the art direction. It is abundantly clear that you have at least two artists, because the work they create is so different from one another. That would be a problem in the final product, so you have to find a way for all your artists to produce uniform-looking assets.
More importantly, one can not judge the fitness of the art without an idea of what it is supposed to represent. What is the setting of the game? Genre? A name like "NanoGEAR" suggests nanotechnology, not to mention the bipedal robots of Metal Gear, but the images mostly look like they came out of Trauma Center... (Admittedly, JRPGs do all sorts of incongruous things with respect to narrative and character portraits. Armored Core comes to mind.)
The work is mostly fine (there are some anatomical and pose problems in some images, such as this one - the fingers on the hip suggest a curved forearm bone, and the feet are too perpendicular to each other for the position of the knees and hips; the character wouldn't be able to comfortably bear his weight in that pose). Whether it communicates what it's supposed to is a far more pressing question.
More importantly, one can not judge the fitness of the art without an idea of what it is supposed to represent. What is the setting of the game? Genre? A name like "NanoGEAR" suggests nanotechnology, not to mention the bipedal robots of Metal Gear, but the images mostly look like they came out of Trauma Center... (Admittedly, JRPGs do all sorts of incongruous things with respect to narrative and character portraits. Armored Core comes to mind.)
The work is mostly fine (there are some anatomical and pose problems in some images, such as this one - the fingers on the hip suggest a curved forearm bone, and the feet are too perpendicular to each other for the position of the knees and hips; the character wouldn't be able to comfortably bear his weight in that pose). Whether it communicates what it's supposed to is a far more pressing question.
Actually, I think the art direction is good. I might not be the best judge, but I am having a hard time seeing that these were made by different artists in some cases. It might be because all of them are separate characters though.
That said, the artists should definately have a meeting about what color scheme to choose (airbrush, oil... whatever), and what palette to use in general when colouring characters.
That said, the artists should definately have a meeting about what color scheme to choose (airbrush, oil... whatever), and what palette to use in general when colouring characters.
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