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Examples of isometric RPGs with 2D graphics?

Started by September 02, 2008 07:54 PM
1 comment, last by sunandshadow 16 years, 4 months ago
The hobbyist dev team I'm part of is planning on using sprites for our isometric RPG, but we are debating whether to: 1. Model our graphics in 3D software, then use the rendered images as sprites (which we're calling "prerendered 3D"); or 2. Produce sprites by some 2D process ("hand-drawn"). Does anyone know of isometric RPGs that used the latter approach?
Lets see, Shadowrun (SNES), The Immortal (NES), Ultima VIII, Darkmere, Furcadia, possibly Ultima Online, X-Com: Enemy Unknown, X-Com: Terror From The Deep, Wreckers, etc.

Their's a lot more than that and they're not all necessarily RPG's, but do still use 2D "hand drawn" isometric artwork to the best of my knowledge.
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Dofus is a MMORPG that's isometric and pure 2D. Vector rather than hand-drawn, but that's more of a stylistic thing. Some of them are more hybrid - Eternal Eyes for example has lovely pixel-art sprites in an isometric perspective, but I'm not sure whether the background is 3D.

If you're looking for an example of the prerendered 3D approach, Harvest Moon: Back to Nature has that. Creatures 3 also has sprites like that, but it's not isometric - you might actually be able to get ahold of the sprite files though, since that game was intended to be user-modded including users making their own sprite sets.

I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.

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