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Messed up UV coordinates

Started by August 23, 2008 02:01 AM
0 comments, last by Defcon1 16 years, 4 months ago
Hello all. I've modelled and unwrapped a human, in the way that I normally do it. I've rendered my UVs and wanted to place it on top of my model as a diffuse map. But for some reason the coordinates are all messed up. I included a screenshot. The entire map is placed on a couple of faces as you can see and the rest (when I turn tiling off) is empty. When tiling is on, all the rest is just black. When I look in the Edit UVW window everything is in the right place, everything is unwrapped correctly. It doesn't matter what I change in the Edit UVW window, it doesn't change anything on the model itself. Does anyone know how to get my coordinates correct? Thanks in advance. http://img134.imagevenue.com/img.php?image=75291_help_122_1187lo.jpg
Your Unwrap UVW is set to use map channel 2 while your material #9 is currently mapped to channel 1. That happens to me every now and then. See if that works!

Sean


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