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plans for 64 bits support without MAX_PORTABILITY?

Started by August 14, 2008 07:50 AM
2 comments, last by jal_ 16 years, 3 months ago
Hey, I just found out AS_MAX_PORTABILITY is enforced when building angelscript for 64 bits unix systems. Unfortunately, I didn't notice it before, so I'm now wondering if you have plans to add support any time soon for 64 bits working without max portability. Otherwise I'd convert my code to use the generic methods, but I'd prefer making sure I have to first. Thnx in advance.
As I told your friend Torben by e-mail. I don't have a 64bit computer myself, so I can't complete the 64bit support on my own. I need help from someone else.

Regards,
Andreas

AngelCode.com - game development and more - Reference DB - game developer references
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jal, have you seen as_callfunc_x64_gcc.cpp? I contributed that initial 64-bit calling convention, if you want to take that and run with it...I haven't had much time lately.
I'm actually in the same situation WitchLord is (that's also why I didn't notice the issue until someone tried to build the project in a 64bits machine), but I think Torbenh is going to give it a try.

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