Max SDK = Generating Navmesh
Hello guys,
I'd want to use the max sdk (v7) to subdivide a navmesh.
However I run into a problem that I can't create a vertice on the ground mesh polygon edge(cutting the original polygon into N-sided convex polygons). I am after how to calcuate this vertice and how to do a clean cut edge to edge as well. Does anyone have any examples that does that? I've looked thru the help, google etc.... to no avail.I reckon I have to concentrate on entities like MNEdge, MNMesh and MNVert...
ps: how to merge them also
Any help would be greatly appreciated.
Thanks in advance
Jack
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