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GP2X + Mac OSX = Awesome?

Started by June 20, 2008 02:44 PM
0 comments, last by V-man 16 years, 5 months ago
I was wondering how "easy" it would be to have GP2X games/applications talk to a Mac OSX. I know GP uses Linux and Mac uses a variant of BSD. But they're both *nix platforms. So making an application or game that could be loaded on both, communicate with each other and pass data back and forth, wouldn't be that complicated code-wise, would it? Since they both had *nix back-ends, I thought it would be an interesting idea. But I was just curious on how difficult something like that would be. Thanks.

Beginner in Game Development?  Read here. And read here.

 

If the GP2X has networking capability, then you can use TCP/IP to communicate with any other system. Most devices like Nintendo DS and PSP have networking capability so possible GP2X has it as well?
Sig: http://glhlib.sourceforge.net
an open source GLU replacement library. Much more modern than GLU.
float matrix[16], inverse_matrix[16];
glhLoadIdentityf2(matrix);
glhTranslatef2(matrix, 0.0, 0.0, 5.0);
glhRotateAboutXf2(matrix, angleInRadians);
glhScalef2(matrix, 1.0, 1.0, -1.0);
glhQuickInvertMatrixf2(matrix, inverse_matrix);
glUniformMatrix4fv(uniformLocation1, 1, FALSE, matrix);
glUniformMatrix4fv(uniformLocation2, 1, FALSE, inverse_matrix);

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