GP2X + Mac OSX = Awesome?
I was wondering how "easy" it would be to have GP2X games/applications talk to a Mac OSX. I know GP uses Linux and Mac uses a variant of BSD. But they're both *nix platforms. So making an application or game that could be loaded on both, communicate with each other and pass data back and forth, wouldn't be that complicated code-wise, would it?
Since they both had *nix back-ends, I thought it would be an interesting idea. But I was just curious on how difficult something like that would be.
Thanks.
If the GP2X has networking capability, then you can use TCP/IP to communicate with any other system. Most devices like Nintendo DS and PSP have networking capability so possible GP2X has it as well?
Sig: http://glhlib.sourceforge.net
an open source GLU replacement library. Much more modern than GLU.
float matrix[16], inverse_matrix[16];
glhLoadIdentityf2(matrix);
glhTranslatef2(matrix, 0.0, 0.0, 5.0);
glhRotateAboutXf2(matrix, angleInRadians);
glhScalef2(matrix, 1.0, 1.0, -1.0);
glhQuickInvertMatrixf2(matrix, inverse_matrix);
glUniformMatrix4fv(uniformLocation1, 1, FALSE, matrix);
glUniformMatrix4fv(uniformLocation2, 1, FALSE, inverse_matrix);
an open source GLU replacement library. Much more modern than GLU.
float matrix[16], inverse_matrix[16];
glhLoadIdentityf2(matrix);
glhTranslatef2(matrix, 0.0, 0.0, 5.0);
glhRotateAboutXf2(matrix, angleInRadians);
glhScalef2(matrix, 1.0, 1.0, -1.0);
glhQuickInvertMatrixf2(matrix, inverse_matrix);
glUniformMatrix4fv(uniformLocation1, 1, FALSE, matrix);
glUniformMatrix4fv(uniformLocation2, 1, FALSE, inverse_matrix);
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