AngelScript modifying wrong address.
r = engine->RegisterObjectProperty("Sprite","bool stopmovement",offsetof(ActorProperty,hitpoints));assert(r>=0); r = engine->RegisterObjectProperty("Sprite","bool waytowalk",offsetof(ActorProperty,waytowalk));assert(r>=0); r = engine->RegisterObjectProperty("Sprite","bool visible",offsetof(ActorProperty,visible));assert(r>=0); The problem that i am having is that when i modify stopmovement, for whatever reason angelscript goes and modify waytowalk. Do u know why would that be the case.
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