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Problems setting up pivot points in 3DS HELP!

Started by June 09, 2008 08:25 PM
0 comments, last by Jarrod1937 16 years, 6 months ago
I'm having this problem setting pivot points in 3DS, here's what I'm doing.. I select the entire mesh then use the group command and give it a name(I use this name/bone to rotate mesh in XNA), I set the pivot point right where I want it to be, but it seems some other centered pivot is overriding the one I just set:( the object ends up moving on a centered point that I have no idea how to adjust:( Anyone know what I'm missing here? I've been stuck with this problem for days and I can't figure out what I'm doing wrong... Lemme know, peace MajSlayer
To help you i need to know how you're already editing the pivot point, to see if you're doing it the right way. After you give this info we can work our way forward.
-------------------------Only a fool claims himself an expert

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