Problems setting up pivot points in 3DS HELP!
I'm having this problem setting pivot points in 3DS, here's what I'm doing..
I select the entire mesh then use the group command and give it a name(I use this name/bone to rotate mesh in XNA),
I set the pivot point right where I want it to be, but it seems some other
centered pivot is overriding the one I just set:( the object ends up moving on a centered point that I have no idea how to adjust:(
Anyone know what I'm missing here? I've been stuck with this problem for days and I can't figure out what I'm doing wrong...
Lemme know, peace
MajSlayer
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