Help wanted for magazine article on open source tools
I'm working on article for 3D World magazine about the use of open source and freeware for games development, and am looking to hear from any hobbyist or professional games developers using one or more open source tools for asset creation (modelling, texturing etc), or any other open source tools or apps (3D or 2D engines etc).
All input gratefully received.
Thanks,
Mark
Contributing Editor, 3D World
PM Sent.
In short:
1. We make open content models for developers to use.
2. We use Blender at almost every level of content creation.
3. The largest number of developers who use our material are from the OGRE community.
Low Poly Cooperative
Thanks,
Scott
In short:
1. We make open content models for developers to use.
2. We use Blender at almost every level of content creation.
3. The largest number of developers who use our material are from the OGRE community.
Low Poly Cooperative
Thanks,
Scott
Newfound Room -- Open your mind to open content.
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