Quote:
Original post by JasRonq
best advice I have to think about the rest of the game too, not just the battle system and how fights unfold. its a big deal, yes, and obviously your focus, but what will take it to the top if you did that part right is everything else. if its an amazing battle system and the rest is mediocre, its still a mediocre game.
Things to think about:
Environment
Make the environment outstanding. The only thing better than fighting with style is fighting with style in a stylish place. Think about what the world should look like, how it should feel to just walk through it. Then figure out how it might interact with the player and enemies. Small areas, large areas, uneven terrain, forests, moving in an out of buildings, etc. How does the world shape the fight?
Progression
Think about the players progression through the game too. One fight after another, no matter how cool a battle each is, will feel boring after a time if the player doesnt feel the game moving around him. Is there avatar growth? Do you gain new skills?
Theme of the game
You mentioned different situations through time. What if the player had to get that new weapon every time he traveled through time and start his weapon progression over killing and gaining better weapons. When he moved through time again, he has nothing all over again and has to get new equipment and explore and fight out of where ever he has been dumped. You can make each of these 'ages' distinct and interesting. Use a whole new set of graphics, level designs, enemy designs, weapon and equipment progressions, everything. Change the whole world and everything it it every time he moves through time. Then...
Integrate the story
...Break that rule. Find the commonalities you want between the ages, the common enemy you are fighting and integrate it into each age. Develop the story and make it a nest in each area of the game.
Doing all that and you can go from a boring fight game where the only thing going for it is a remake and hopefully innovation on someone else's battle system, to a epic game of fighting through different ages, hunting down an illusive enemy.
^
I like the way this guy thinks as well. (speaking about Jas)
Following an enemy through time is an awesome idea for a game. If you're reading the latest issues of Cable-- something exactly like this is going on. (Cable versus Bishop.)