a problem with design
I am working on a new design, similar to that of a dynasty warriors game. i hated how it was insanely easy to slash through hordes of people with the same combo over and over again. if you've played devil may cry or the xbox version of ninja gaiden, you'd immediately pick up on the combat i was intending to implement. imagine a gigantic battlefield teeming with armies wanting to kill you, one person. the fundamentals of gameplay would be stylish, easy to pick up combat against hordes of enemies at one time, using a vast move set at your disposal (grabs, kicks etc) this task seems very daunting to me, but if done right, can be a quality game. ideas? comments? advice(especially this)?
How are you going to generate the animation data for all this? It sounds like you would need an animator working solidly to generate animations for all those moves.
Quote:
Original post by anonymous guy from Cerritos
I am working on a new design...
ideas? comments? advice...?
Yes.
1. Write it down in detail.
2. Then do another one.
3. In the meantime, get a university degree.
4. Then get a game industry job.
5. After that, the game industry is your oyster, as they say.
-- Tom Sloper -- sloperama.com
gotta admit, tough love, but i can appreciate that much.
well anyway lemme try to summarize the game itself.
you play one man. no army. stuck in a series of conflicts throughout space and time.
as you progress, you are stuck in wars, conflicts, and things of the like(usually watching two armies go at it)
having no alligences, you can kill whoever gets in your way. although you should complete any tasks given before then, because troops will notice and start to focus on you.
when in combat, the main character is MUCH more skilled than the average grunt. although a massive conflict, you can't face to many at one time, maybe up to twelve(haven't figured the number yet)
which brings me to another interesting point. he starts each scenario unarmed and must acquire them from an opponent. usually by incapacitating him or killing them first. when you've done that you can simply pick up the weapon, but there's also the option of taking it while in use.
the main characters style of combat is centered around defense unarmed and will counter-attack anything thrusted, slashed, or even shot or thrown his way and will be able to take the weapon then.
all combat is centered on combo's and style, much like ninja gaiden or devil may cry.
if you guy's take an interest i'll post more, but i don't want to rant.
comments?
well anyway lemme try to summarize the game itself.
you play one man. no army. stuck in a series of conflicts throughout space and time.
as you progress, you are stuck in wars, conflicts, and things of the like(usually watching two armies go at it)
having no alligences, you can kill whoever gets in your way. although you should complete any tasks given before then, because troops will notice and start to focus on you.
when in combat, the main character is MUCH more skilled than the average grunt. although a massive conflict, you can't face to many at one time, maybe up to twelve(haven't figured the number yet)
which brings me to another interesting point. he starts each scenario unarmed and must acquire them from an opponent. usually by incapacitating him or killing them first. when you've done that you can simply pick up the weapon, but there's also the option of taking it while in use.
the main characters style of combat is centered around defense unarmed and will counter-attack anything thrusted, slashed, or even shot or thrown his way and will be able to take the weapon then.
all combat is centered on combo's and style, much like ninja gaiden or devil may cry.
if you guy's take an interest i'll post more, but i don't want to rant.
comments?
I think this idea is just too not-original. You shouldn't expect many good advices coming in.
Here's an idea. You can implement a trap system, so the PC can kill many opponents at once by trapping them. Maybe there're somekind of mine-type weapons or something which the PC can use.
Here's an idea. You can implement a trap system, so the PC can kill many opponents at once by trapping them. Maybe there're somekind of mine-type weapons or something which the PC can use.
No masher just Master!
The best advice I can give you is play the games that are successful at pulling this off.
I think SPIDER-MAN 2: THE MOVE GAME pulls this kind of combat system off well. First, have a tutorial based on the entire fighting engine-- don't just throw someone into battle so that they can figure out themselves-- because what they'll figure it out is that pressing X three times wipes out all the enemies.
Which brings me to my next point-- switch up the combos, don't just make everything punch-punch-punch.
Add innovative things to do with the combat. TMNT added a team-up Super move, SHAOLIN MONKS allowed you to "Fatality" an enemy, MAXIMUM CARNAGE had Assists.... think of something like that.
HEAVENLY SWORD had more to it than just hack-n-slash. It had segments where you take time away from battling to shoot arrows and blast cannons.
Also, don't forget to give the hero new moves every once in a while. HULK: ULTIMATE DESTRUCTION and SPIDER-MAN 2: THE MOVE GAME had you buy moves. You can mix it up with some RPG elements, make the characters gain experience points and level up and learn new moves at certain levels.
[Edited by - deathtojohnny on April 30, 2008 12:42:32 PM]
I think SPIDER-MAN 2: THE MOVE GAME pulls this kind of combat system off well. First, have a tutorial based on the entire fighting engine-- don't just throw someone into battle so that they can figure out themselves-- because what they'll figure it out is that pressing X three times wipes out all the enemies.
Which brings me to my next point-- switch up the combos, don't just make everything punch-punch-punch.
Add innovative things to do with the combat. TMNT added a team-up Super move, SHAOLIN MONKS allowed you to "Fatality" an enemy, MAXIMUM CARNAGE had Assists.... think of something like that.
HEAVENLY SWORD had more to it than just hack-n-slash. It had segments where you take time away from battling to shoot arrows and blast cannons.
Also, don't forget to give the hero new moves every once in a while. HULK: ULTIMATE DESTRUCTION and SPIDER-MAN 2: THE MOVE GAME had you buy moves. You can mix it up with some RPG elements, make the characters gain experience points and level up and learn new moves at certain levels.
[Edited by - deathtojohnny on April 30, 2008 12:42:32 PM]
=============================================MEGA MAN EVOLUTIONMy first project was re-designing a dead franchise. Copy/paste the link below into your address bar for a video sample of the gameplay.http://thedelusionaldreamers.com/video/mmevid.html
This idea begs for slow-motion-rotating-camera-angles. Cliche, but it looks cool every time.
I think it would be cool to have a game where you beat people up just for the sake of being awesome. You could slow things down, reverse and undo things, view everything from different angles and put in various props and weapons. After all this, you can replay everything and watch how cool it is to beat people up stylishly like in the movies. It would be the Garry's Mod of fighting games.
I think it would be cool to have a game where you beat people up just for the sake of being awesome. You could slow things down, reverse and undo things, view everything from different angles and put in various props and weapons. After all this, you can replay everything and watch how cool it is to beat people up stylishly like in the movies. It would be the Garry's Mod of fighting games.
Swarmer-- they made the game without the slow motion and replays... it's called Grand Theft Auto.
You're a sick individual, by the way. I like that.
I want you on my staff.
[Edited by - deathtojohnny on April 30, 2008 2:25:45 PM]
You're a sick individual, by the way. I like that.
I want you on my staff.
[Edited by - deathtojohnny on April 30, 2008 2:25:45 PM]
=============================================MEGA MAN EVOLUTIONMy first project was re-designing a dead franchise. Copy/paste the link below into your address bar for a video sample of the gameplay.http://thedelusionaldreamers.com/video/mmevid.html
i'm glad this board got some good conversation going!
as for the combo system, enemies carry a multitude of weapons, of course the usual swords and bows, but adding stuff like throwing axes and the such i thought would add a little more into the mix. each weapon has their own set of moves (not necessarily weapons, but types of weapons) that can be upgraded as time goes on.
i was thinking of adding a magic system as well, and the magic can be acquired the same way a weapon is, just taken off a downed magic user.
as for the combo system, enemies carry a multitude of weapons, of course the usual swords and bows, but adding stuff like throwing axes and the such i thought would add a little more into the mix. each weapon has their own set of moves (not necessarily weapons, but types of weapons) that can be upgraded as time goes on.
i was thinking of adding a magic system as well, and the magic can be acquired the same way a weapon is, just taken off a downed magic user.
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