making 3ds Max Exporter
guys,,i tried already to make models then animate then export it to Panda X exporter.. BUT,the model is messed up..
so NOW,,i have decided to make my own exporter.. because not all data inside the .X, .ASE, ect. are needed for me..
at the moment, i dont care about materials..
--I only want these:---
*texture coordinates
*Vertices
*Faces
*Normals
*bones
*Animation
------------------------
im focusing on animation.. since i haven't tried to load a skeletal animation..
so please try your best to help me make my own exporter...
thanks guys!!!!
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