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Ever Notice: The Double Jump

Started by April 22, 2008 03:05 AM
31 comments, last by Nytehauq 16 years, 9 months ago
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Original post by Sulphix
in cases of games similar to Metroid, the double jump itself can become an item to be collected, adding a sense of growth and empowerment.


Metroid is an interesting case to bring up here since it had (I haven't played past Super Metroid) both "extend the distance of a single jump" and "double jump" (or "multiple jump").
Double jump makes more sense than having significant control over directional momentum while in the air (as opposed to rotational momentum). Neither are realistic. But...

...It's fun, more interesting, and doesn't break immersion as we don't notice it as such. At least, most of us don't.
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I'd like to see that even extended. UT2k4 was a good example: Directly used it justed added a tiny bit of skill control to jumping, but in combination with wall dogde it allowed you to make sudden changes to your route in mid-air, cover quite some ground and suprise whatever tried to shoot at you at this moment. I enjoyed it... I even got into some sort of "mental zone" where I was flying through the map like on a railway, blasting everything out of my way. It was a great enhancement to the movement, something worth to be learned when you were already proficient with the basic game mechanics.

Too bad they ditched it all in UT3. Maybe it was just a move to cater for newbies, but to me it looked like they simply cut some of the "hard to master" part of the game. Too bad the game lacked the polishment so that the "easy to learn" part was also lost in the translation.
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Gonna try that "Indie" stuff I keep hearing about. Let's start with Splatter.
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Original post by Captain Griffen
Double jump makes more sense than having significant control over directional momentum while in the air (as opposed to rotational momentum).

I don't understand. A double jump is having significant control over directional momentum while in the air.

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...It's fun, more interesting, and doesn't break immersion as we don't notice it as such. At least, most of us don't.

Here's a question for everyone. When is the last time you experienced something that was fun that broke immersion? I don't think anyone cares about immersion as long as they're having fun. It's only when things start to get dull that we start noticing cracks in the skybox. In support of this theory is Nintendo's success. Nintendo doesn't mind throwing out realism to add fun, and it obviously works for them.
the midair jump is usually just like the grounded jump, so the player is already completely familiar with how his character will move... except he gets to learn how to do a jump in midair, a timed puzzle in itself.

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Original post by Kest
Quote:
Original post by Captain Griffen
Double jump makes more sense than having significant control over directional momentum while in the air (as opposed to rotational momentum).

I don't understand. A double jump is having significant control over directional momentum while in the air.


Air control, not including double jumping. It simply doesn't exist in reality (well, unless you are skydiving, but then you are moving a hell of a lot faster relative to the air). You can't, for example, in RL jump off a ledge, and then use some super powers to bring you back to under the ledge, whereas in many games you can.

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Quote:
...It's fun, more interesting, and doesn't break immersion as we don't notice it as such. At least, most of us don't.

Here's a question for everyone. When is the last time you experienced something that was fun that broke immersion? I don't think anyone cares about immersion as long as they're having fun. It's only when things start to get dull that we start noticing cracks in the skybox. In support of this theory is Nintendo's success. Nintendo doesn't mind throwing out realism to add fun, and it obviously works for them.


Very good point, but I would say that, even if in general you're having fun, one thing that isn't so fun is quite capable of breaking the immersion.
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Original post by Kest
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Original post by Moomin
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Original post by Kest
...

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I'm not saying flight is naturally feasible for humans. I'm saying it's physically possible to achieve flight with amplified physical abilities.


Oh I totally agree with you then, just your original comment about a possible human youtube video jarred with my mind. Birds are living proof that with the correct scales its totally possible.

Back to the main topic, I am all for double jumping in games as long as it sits comfortably with the style of the game (I wouldnt want to see double jumps in a game claiming to be realistic.) I agree completely that it can add complexity and is useful for giving the player an extra way to 'react.'
It seems weird to me that we are talking about double jumping and no one has yet to mention Metrod Prime the best game in my opinion that incorporates the double jump feature.

Double jumping is an important feature in many games because it seperates gamers into one of two categories.
1 They are a good gamer
2 They are a great gamer

You can teach any idiot to fire a gun and even at a rapid pace
You can not teach someone good timing.

In my opinion timing is everything if you have good timing you can score a kill on someone at a very opportunistic time or be able to just barely reach a higer ledge by jumping again when at the farthest distance after your first jump.

In Metroid you have just a single jump however later on in the game you can get what is called the space jump that allows you to jump a second time while in midair.

this can add a little extra length to the game by adding a mission where you have to receive the powerup or it can leave some places unavaliable to the gamer until they receive the power up.

I think double jumping adds a lot to a game because no one wants to play a game that is too real if it is it's just boring. Take Halo 3, awesome game has realism in it but enough so it is cool. If it was too realistic it would suck.

The double jump just adds another layer to the game.
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Original post by Kest
This is beside the point, but a double jump is possible. Humans can 'fly' under water because our physical abilities allow us to fight gravity with friction. The same would be true out of the water, if our abilities, in conjunction with air friction, were as impressive as our weight in the gravity up here.

Beyound all of that, a double jump is possible, outside of water, with normal human abilities. It just isn't typically very impressive. I bet there's a you-tube video out there of someone who can make it look impressive, though.


This Double-Jump isn't impressive at all:



So here's a question...

What game started the double-jumping craze?
=============================================MEGA MAN EVOLUTIONMy first project was re-designing a dead franchise. Copy/paste the link below into your address bar for a video sample of the gameplay.http://thedelusionaldreamers.com/video/mmevid.html
Wasn't it Magic Johnson who was able to shift his momentum midair? Or maybe Michael Jordan? Who did that famous double jump slamdunk? I'm pretty sure it was Jordan...
formerly known on these boards as Fournicolas... But that was before the forums were wiped...

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