Quote:Original post by Kest
Quote:Original post by Captain Griffen Double jump makes more sense than having significant control over directional momentum while in the air (as opposed to rotational momentum). |
I don't understand. A double jump is having significant control over directional momentum while in the air. |
Air control, not including double jumping. It simply doesn't exist in reality (well, unless you are skydiving, but then you are moving a hell of a lot faster relative to the air). You can't, for example, in RL jump off a ledge, and then use some super powers to bring you back to under the ledge, whereas in many games you can.
Quote:Quote:...It's fun, more interesting, and doesn't break immersion as we don't notice it as such. At least, most of us don't. |
Here's a question for everyone. When is the last time you experienced something that was fun that broke immersion? I don't think anyone cares about immersion as long as they're having fun. It's only when things start to get dull that we start noticing cracks in the skybox. In support of this theory is Nintendo's success. Nintendo doesn't mind throwing out realism to add fun, and it obviously works for them. |
Very good point, but I would say that, even if in general you're having fun, one thing that isn't so fun is quite capable of breaking the immersion.