Quote:
Original post by Kest
The grinding issue made me consider something else. I think there are at least four different types of gameplay:
1. Negative gameplay: Doing something negative for the experience.
2. Positive gameplay: Doing something positive for the experience.
3. Negative grinding: Doing something negative to obtain something positive.
4. Positive grinding: Doing something positive to obtain something positive.
Individual player preference can swap between 1<->2 and 3<->4. But regardless of player preference, the presence of #1 does not hurt the game if it is optional, while the presence of #3 can hurt some players, regardless of how optional it is.
Unfortunately, it works the other way as well. Players who enjoy something as #2 would enjoy it even more as #4. Getting rewards for doing something that you love to do well is what it's all about.
My exploration gimic would work that way. If I hide very valuable treasure in ancient tombs, some players who hate to explore may feel compelled to search them out. But I believe the cost is worth it. And the negative effects can be diverted somewhat by having other types of gameplay that are rewarding in the same way.
I feel that we should figure out how to get to 4 without having to even bother with 2. Grinding in games, as it currently stands, is just not worth it, and only seems to be there because people haven't bothered to try something new. Suikoden manages to get rid of grinding by having characters level up extremely quickly to the current enemies level. Enemies are level 90? Well, in 8 battles, your level 1 characters will be level 90 too. Only if you want to get above the enemies levels, does grinding appear. Some other RPGs (such as Ultima) get rid of grinding by having limited levels.
I'm not asking for the best experience of my life in video games. I just think that you can avoid many of the current tedoius factors with a little innovation. When I ask people why they play Final Fantasy, mostly it's "For the Story", not "For the 1.8 million battles I fight".