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Textures

Started by April 15, 2008 01:22 PM
2 comments, last by Jarrod1937 16 years, 8 months ago
I have a few questions about textures: - How to make textures? - What is the difference between, say 128x128 and 256x256, textures? If I were to create a large game with a lot of textures, how would I store all that data? Do you use your own textures or do you download them from the Internet? I'm just thinking about it and I realize how little I actually know about it. So here I am asking. :-)
http://www.neatonlinegames.com
Quote: Original post by Jaron
- What is the difference between, say 128x128 and 256x256, textures?

The 256^2 sized is 4 times bigger than the 128^2 one.
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Size Does Count
Photorealistic Texturing for Dummies
Photoshop tips
This tutorial also explains texturing well

Good reading material. ;)

Edit: Size Does Count is geared more towards film and television renders, but it's still valid. The only difference is most games these days stay within the 512x512 - 1024x1024 range. Smaller objects will go lower than that depending on how much screen time they get. :P
You may also want to reference this guide. Though it assumes basic knowledge of data/file sizes and of raster imagery.

[Edited by - Jarrod1937 on April 15, 2008 5:34:40 PM]
-------------------------Only a fool claims himself an expert

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