64-bit
Is there any progress on making a native 64-bit function binding? I searched the forums for a bit but the latest mention was over two years old. I would attempt it myself but would rather avoid duplicating existing effort...
I haven't received any notice from anyone making any serious attempt at implementing support for 64-bit native calling conventions.
I would do it myself, but I still don't have local access to a 64-bit system (my computer is really old).
I would do it myself, but I still don't have local access to a 64-bit system (my computer is really old).
AngelCode.com - game development and more - Reference DB - game developer references
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