All Content
Blogs
Forums
News
Tutorials
Log In
Sign Up
Login
Username / Email
Password
Remember me
Forgot password?
Login
or
Don't have a GameDev.net account?
Sign up
Forgot your password?
Email Address
Reset Password
Please contact us if you have any trouble resetting your password.
Home
Blogs
Forums
News
Portfolios
Projects
Tutorials
19
users logged in
New?
Learn about game development
.
Before posting, review our
community guidelines
.
Support GameDev.net with a monthly
GDNet+ subscription
!
Follow Us
Chat in the
GameDev.net Discord!
Back to NeHe Productions
Advertisement
Compiling OpenGL using NetBeans and Cygwin
NeHe Productions
Affiliates
Started by
Shump
April 13, 2008 11:52 AM
-1
comments, last by
Shump
16 years, 7 months ago
Shump
Author
122
April 13, 2008 11:52 AM
Hi! I wonder what is needed and how to compile OpenGL apps using Cygwin in NetBeans. I have installed Cygwin with their default libaries and I am able to compile simple c++-code. Thanks!
Cancel
Save
This topic is closed to new replies.
Advertisement
Popular Topics
Inheritance tree
General and Gameplay Programming
poker game
For Beginners
Falloff
Math and Physics
Occluder from AABB, near plane 'fix'?
Graphics and GPU Programming
When you Decide to add BGM to your project...
For Beginners
Ideas for mechanics for battles.
Game Design and Theory
Advertisement
Recommended Tutorials
Taking Slender apart, an Introduction to Horror Games
Game Design and Theory
Toon Shader from Scratch Explained
Graphics and GPU Programming
Build-Order Optimization in StarCraft
Artificial Intelligence
Visual Studio Macros for the Game Programmer
General and Gameplay Programming
Shareware Amateurs vs. Shareware Professionals
Production and Management
Reticulating splines
About GameDev.net
Community Guidelines
Terms of Service
Privacy Policy
Contact Us
Copyright (c) 1999-2024 GameDev.net, LLC
Back to Top