some suggestion about shift instruction!
Ther is a big difference between AngelScript and VC about shit operation.
For a example:
uint8[] buf={1,2,3,4,5,6};
uint32 version;
version = buf[0]<<24; <<== AS won't expand to uint32, so version is 0
version |= buf[1]<<16;
version |= buf[2]<<8;
version |= buf[3];
In VC, it will expand uint8 to uint32, so the version=0x01020304;
buf in AS, version=0x00000004;
Could it be possible to expand type when operator of shit instruction is larger than 8 ?
Thanks a lot.
I think you may have discovered a bug in AngelScript. The shift operators should indeed result in 32bit integers if the left operand is <= 32bit.
I'll investigate this tomorrow.
I'll investigate this tomorrow.
AngelCode.com - game development and more - Reference DB - game developer references
AngelScript - free scripting library - BMFont - free bitmap font generator - Tower - free puzzle game
It was indeed a bug, one that I've fixed now. The correction is available in SVN revision 255.
Regards,
Andreas
Regards,
Andreas
AngelCode.com - game development and more - Reference DB - game developer references
AngelScript - free scripting library - BMFont - free bitmap font generator - Tower - free puzzle game
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