Game audio articles
http://designingsoun...audio-mistakes/
"Jesse James Allen, Audio Director at EA Sports Tiburon, delivered an hour-long presentation to the Advaced Interactive Audio students at Full Sail University on ‘Top Ten Game Audio Mistakes’, addressing misconception such as ‘audio being a one person job’, ‘Audio is easy to integrate ‘ and ‘Video game audio cliches’."
Audio Design meets Audio Code by Jon Holmes.
"Now that tools for game audio are improving it is imperative we don’t lose this relationship. Communication is one of the most important things when working as a team, and no content creation tool can replace that. Here are four dos and don’ts I've experienced that both sides can do to keep the bond strong."
http://theaudiospotlight.com/news/game-audio-news/audio-design-meets-audio-code/
Here is a recent website about music theory with a nice presentation: http://academic.udayton.edu/tobyrush/theorypages/index.html. It is not perfect but it can be nice for people with a poor background in music theory.
(I am not affiliated with it, I learned about it on HackerNews)
Here is a recent website about music theory with a nice presentation: http://academic.udayton.edu/tobyrush/theorypages/index.html. It is not perfect but it can be nice for people with a poor background in music theory.
(I am not affiliated with it, I learned about it on HackerNews)
This site is quite interesting, the way they talk about the theory with some humor is great, even more for people entering the music theory.
Would voice over count for being included in these articles?
If so, here's a couple that are handy in regards to hiring talent:
https://www.gameacademy.com/hiring-voice-actors-for-your-indie-game/
http://mikebithell.tumblr.com/post/104997317017/voice-actor-hiring-cheat-sheet
Professional Voice Over at your service: http://www.tamararyanvo.com/