class Blah
{
float x;
float y;
}
Than i create an instance of it using CreateScriptObject() and i now want to change the pointer of the x and y to my own x and y.
Like this:
C++
float x, y;
(float*)instance->GetPropertyPointer(0) = &x
(float*)instance->GetPropertyPointer(1) = &y
What happens to the x and y that angel script created in CreateScriptObject()? Does it get freed?