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Matrix Implemented for AI

Started by March 28, 2008 01:19 AM
3 comments, last by Stab-o-tron 16 years, 8 months ago
Although this is a vague and to many may seem as a noob question, but I have now spent time learning how to program and is interestd to see if anybody can help me or tell me if matrices can be used like random numbers as a way to create more complex AI systems. I've been trying to do this, but I don't even know where to start or how to create an engine or function using this method. Any help will be appreciated.
A matrix is a tensor with two indices and yet I have no clue what you are talking about.

(people who read french should be laughing just about now. or not...)
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In general, whenever somebody tries to make a general-purpose "AI," they are horribly misguided. There ain't no such thing.

So, if visions of HAL are dancing in your head, I think you need to adjust your goals a bit.

Modern "AIs" are algorithms that solve particular problems. What problem are you trying to solve?
Im trying to make an artificial database for my game that once you reach certain points in the game it knows at what point you are in the game and allows you to move forward, kinda like in gta when you can't cross the bridge until you fufill certain missions nothing complicated im just theorizing, but something along those lines but a lot more basic thats all. But not like an algorithm, kinda like the steps you can take are all random and you choose your path or way, not like a step by step approach like an algorithm that fufills everything in an orderly manner. (lol like a liberated algorithm lol i dont know im just seeing if what i was saying could make sense or can be done thanks for your posts.)
That's not really an AI problem, it's more of a gameplay thing.

The way I would implement it, would be to have some kind of system that gets updated when you perform certain activities in the game, and unlocks the next stage in the game when all the required steps have been taken.

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