How AS registers these ?
typedef void ege_void;
typedef void* ege_handle;
I don't know how to register these ? Thanks !
I haven't tested registering a typedef for void but if it works it would be with:
AngelScript doesn't support pointers, so you won't be able to create a typedef for void*. You can however register a new type to wrap the pointer if you wish.
You can then register the behaviours for this as you wish. I recommend registering a constructor behaviour to set the initial value of the pointer to 0.
engine->RegisterTypedef("ege_void", "void");
AngelScript doesn't support pointers, so you won't be able to create a typedef for void*. You can however register a new type to wrap the pointer if you wish.
engine->RegisterObjectType("ege_handle", sizeof(void*), asOBJ_VALUE | asOBJ_POD);
You can then register the behaviours for this as you wish. I recommend registering a constructor behaviour to set the initial value of the pointer to 0.
AngelCode.com - game development and more - Reference DB - game developer references
AngelScript - free scripting library - BMFont - free bitmap font generator - Tower - free puzzle game
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