Selling a killer idea
Okay I wasn't really sure whether this belonged here or not but move it if it doesnt. Anyway.
So I've been thinking up this killer game idea for LEGO, yeah I know people say this all the time... What I'm interested in knowing is how do I present the idea? Do I write it out with level ideas, characters, how the game works, storyline, Bosses, age group aimed for. What else do I include or exclude? What is vital in making the company take me seriously. I'm nowhere near finished so I want to find out whatever I can about making the design document and get this perfected and speak with LEGO about it.
I would be interested in what someone more experienced says about this but I think that you dont have much of a chance and that this sort of thing doesnt really happen but I am not to experienced in the industry so lets see what someone more experienced says.
Also this probably belonged in the game design section
Also this probably belonged in the game design section
You don't. Ideas won't sell. LEGO won't even hear you out. Too many legalities around it. For instance if they were planning something similar already and they listened to you tell them your idea, now they can't make that without paying you because you can claim they stole it. So they solve that by never listening to your ideas.
Plus LEGO, as you can imagine, is full of imaginative people. Chances are they have plenty ideas of their own that they don't have to pay you for. I'm not trying to be mean, but that's just the way it goes.
Plus LEGO, as you can imagine, is full of imaginative people. Chances are they have plenty ideas of their own that they don't have to pay you for. I'm not trying to be mean, but that's just the way it goes.
I expected as much, and of course I did consider all that, thats why I was after the other information.
"Nam" wrote:
>how do I present the idea? Do I write it out with level ideas, characters, how the game works, storyline, Bosses, age group aimed for. What else do I include or exclude?
There are three levels of design document (and what we're talking about here is Game Design, not Writing, so this belonged in the Game Design forum, not the Writing forum).
I describe the three levels (Concept, Treatment, and GDD) in my FAQs 2 & 13:
http://www.sloperama.com/advice/specs.htm
http://www.sloperama.com/advice/lesson13.htm
> What is vital in making the company take me seriously... I want to ... get this perfected and speak with LEGO about it.
Do not write a full GDD at this stage. The only time to write a GDD is when someone has bought into your concept and is ready with money to fund the project (writing GDD being part of the project process).
I wrote about pitching concepts in FAQs 21, and 35:
http://www.sloperama.com/advice/lesson21.htm
http://www.sloperama.com/advice/lesson35.htm
>how do I present the idea? Do I write it out with level ideas, characters, how the game works, storyline, Bosses, age group aimed for. What else do I include or exclude?
There are three levels of design document (and what we're talking about here is Game Design, not Writing, so this belonged in the Game Design forum, not the Writing forum).
I describe the three levels (Concept, Treatment, and GDD) in my FAQs 2 & 13:
http://www.sloperama.com/advice/specs.htm
http://www.sloperama.com/advice/lesson13.htm
> What is vital in making the company take me seriously... I want to ... get this perfected and speak with LEGO about it.
Do not write a full GDD at this stage. The only time to write a GDD is when someone has bought into your concept and is ready with money to fund the project (writing GDD being part of the project process).
I wrote about pitching concepts in FAQs 21, and 35:
http://www.sloperama.com/advice/lesson21.htm
http://www.sloperama.com/advice/lesson35.htm
-- Tom Sloper -- sloperama.com
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