Quaternions
Does anybody know of any easy-to-understand tutorials on what quaternions are and how they can be used to perform 3D rotations? Most tutorials I have found are very mathematical and do not explain them enough for me to understand
Thanks for your help.
Thanks, that tutorial really helped. Just to check that I understand it, if I want to rotate a point around an axis passing through the origin then will the quaternion be:
q = (cos a/2, u sin a/2)
where "u" is a 3D vector defining the axis from the origin and "a" is the angle of rotation? Does this sound right?
Thanks.
q = (cos a/2, u sin a/2)
where "u" is a 3D vector defining the axis from the origin and "a" is the angle of rotation? Does this sound right?
Thanks.
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