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Baseball Sim

Started by March 19, 2008 04:36 AM
0 comments, last by gp_s 16 years, 11 months ago
I know a ton about baseball and a mild amount about programming, and I am teaming up with my friend that is baseball illiterate, but great at programming. We are attempting to make a baseball management style sim, but the problem is we don't know how to make the play accurate. All the players will be able to be trained and so will have say 10 or so attributes. This will be mostly browser-based, with mild graphical outputs like possibly where the ball went through the strike zone. We are not sure how to proceed in the making of the game part of the sim. We want to be able to output a good play-by-play and have the results be realistic, but going into full physics of baseball just doesn't seem possible, especially with things like knuckleballs and such. The question is what form do you think we should do the sim in? Should it be probabilities based off players skills? Would it be possible and reasonable time consuming to make one with real physics? Also, how to approach player AI and tactics input? Any help as to how to structure this would be of great help to both of us, Thanks.
I dont really know much about baseball but I think the best way is to basically use the skills and add a random factor to generate a result. You definitely dont need physics.

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