Sir Sil wrote:
>Well I thought that patents were used for inventions more than actual games.
The copyright I thought would be the one needed in relation to protecting our games.
Leaving Trademark as I was under the impression of just protecting the Company name though I may be wrong.
Copyright is pretty much automatic, but if you've created something of value you should register your copyright. It's not very expensive to do.
Trademark only applies if you're selling stuff and want to use a brand name or something. A lawyer is needed if you want to trademark something. I recommend you buy a good book on IP law - like the Nolo book I keep recommending, and which is listed in FAQ 8 on my site.
>Free does not mean bad as I am sure you are aware.
Yeah, well, none of us here are lawyers, so how good is our legal advice compared to that of an actual lawyer? I'm not going to argue this with you, or bother pointing you to other articles I've written about the importance of using a lawyer. I assume you did read the sticky I mentioned before.
>If I show that I have already led a team and company then I would hope it would give me an edge
Yes, sure. But what professionals consider to be a "company" probably varies from what you do. And I was basing my comment on the wording you used. Past involvement in indie/garage projects is very valid, but does not constitute professional "experience," just so you know. You can't call working in a mod or amateur project "project management experience" on a resume.
>I would imagine a common interest in some games would be good for integration within a team.
As opposed to that twit's example of working as a garbageman, passion for one's vocation is expected and normal in our industry. It's like saying you're a human and that you continue breathing all the time. Of course anybody who comes to us applying for a game job is interested in playing games. Big deal. In my many years of interviewing applicants, I think I've only met at most two applicants who were not avid gamers.
>Apologies for my phrasing, what I had meant is the job positions where they are for a demo submission, I put showcase instead of just "show" mind was elsewhere on that one I guess, edited now.
Your words here are still confusing to me. If you are making a game because you enjoy making games, and because the games you made are good portfolio fodder, that's all fine. Making a submission is an entirely different matter.